100% procedural (no textures) background animations. Still a work in progress. The five variants are material variations of the same shader. Unity ShaderLab\CG.

A transparent pixel displacement shader warping the image behind it. Inspired by the safe-room door effect from Persona 5. Uses a custom 2 channel displacement map, and distinct X & Y speed, size & strength values to fine tune the resulting effect. Unity Shaderlab/CG.

Customizable & performant screen transitions with a fill/wipe shader I created for “Heart & Brain”. The wipe’s shape is controlled by a single channel texture. The pixels are filled in order from darkest to lightest. Unity ShaderLab/CG.

My custom phone background, written in GLSL. A mixture of noise sampling, wave functions & a gentle blur create a relaxing water-esque effect.

My custom phone background, written in GLSL. A simple animation of a central rotating star-ish shape and smaller glowing points floating about.